I love the fact that I live in a country where we have the freedom to LEARN how to use a firearm for self defense. We are born with that right, that freedom, the 2nd Amendment. We are NOT born with the knowledge and experience. We must learn how to use the gun. Skill Challenge will help us practice like we own it. Skill Challenge can be used for dry fire practice, using inert dummy training cartridges for conducting re-loads or clearing malfunctions, a laser trainer for dry fire shooting or with live ammo on the range. They can be used if you are practicing on your own, competing with a partner or practicing in teams.
The Skill Challenge dice can be rolled singularly or in multiple combinations. The more dice that are rolled, the more challenging it becomes. We do not get to decide what position we are in when we are attacked, the bad guy makes that decision, here the dice do it for us. The Skill Challenge cards do the same but with a more extensive field.
Started in 2015, Skill Challenge was created as another fun and competitive way to practice. Originally developed for myself as cards that were used like playing cards or flipped similar to flashcards and later the main part of the cards were developed into dice. Both now available for sale. I figured if I'm having a lot of fun with them, maybe others will too. I print the cards on a high quality printer with the with the those with the....you know the thing.
The Skill Challenge shooting dice are made up of 6 (2" x 2") dice: The weapon die, direction die, position die, hand die, project die and malfunction die.
Each of your 6 unique Skill Challenge dice are crafted by the hands of one man, me the creator and designer. When I am not working at my full-time job I am in my home cutting, sanding, painting, stamping, coating and boxing the product you will one day hold in your hands and then throw. All products, cards, dice and brasslets are hand made right here in America while thinking patriotic thoughts. Our products trump all, Jack.
Skill Challenge is made for the average consumer by an average consumer.
Weapon Die- Pistol, Rifle and Shotgun
Roll this die to challenge your skill on multiple weapon platforms.
Direction Die- Front, Rear, Left, Right, Reload and Malfunction (Skull and
Crossbones) Roll this die to find which direction your target is located. If the
Reload face is facing up, this means that you have already been facing your
target, shooting and you are now out of ammo. The challenge is to conduct a
reload. Feed that Bitch! If the Malfunction face is facing up this means the
same thing, that you have been shooting at your target and have encountered a malfunction. This is when the Malfunction Die is to be rolled.
Position Die- Standing, Kneeling (Picture of Bad Ass Kneeling), Seated,
Moving (Image of figure running from Zombieish hands), Back and Side
Roll this die to determine which position you will be in while safely
engaging your target. You do not have to stay in this position. This can be a
starting position. So you can either shoot from this position or you can move to
a more suitable shooting platform.
Hand Die- Both Hands, Weapon Hand and Reaction Hand.
Roll this die to determine which hand you will be shooting with.
Weapon Hand, you're shooting with your dominate hand only.
Reaction Hand, you're shooting with your non dominate hand only.
Malfunction Die- Misfire, Stove Pipe, and Double Feed (DBL Feed, if dbl is
not understood for double, I can send you one that reads duh...ble feed.)
“WHAT IS YOUR MAJOR MALFUNCTION?” well, roll this die to
find out. When the Skull and Crossbones appear on the direction die, roll this
die to see what malfunction you are being challenged with and set the gun up in accordance to what the die reads and then time yourself on clearing the
malfunction from that position.
Project Die- Task Drill, Duel, Mixed Duel, Shoot/Don't Shoot, Sharp Shot and
Task Drill: Anything that simulates daily activity. Be creative and
challenging, taking the mind out of 'the range environment', having to pull your attention from one thing and forcing it onto the threat.
Duel: Compete with a practice partner, both in the same situation as the
dice landed. First to have combat effective hits on their target wins. If keeping
score, duel with the shooter who has the most points or the shooter with the
most points challenges any other shooter. I really hope I don't have to clarify
that we are not dueling towards each other. Each shooter has a separate target.
Mixed Duel: Same as Duel but instead of both in the same position, each
shooter rolls the dice to be set up in different positions. Again, we are not
shooting towards each other!
Shoot/Don't Shoot: An opposing challenger puts up a shoot or don't
shoot target that has previously been established. The player must access the
target to determine whether or not to engage. The shooter faces up range with
back towards the target. Once the shooting partner has put up a shoot or don't
shoot target and is safely back behind the firing line, the shooter begins the
drill. The goal is to not just spin around and shoot something that you did not
previously access. We do not want to turn around drawing or attempting to
draw on a don't shoot target.
Sharp Shot: Designate the furthest range you can safely shoot from.
You're trying to get a bulls-eye shot from whatever situation Skill Challenge
has put you in.
Scenario: Theater of the mind, opposing shooters set you up in a
scenario. You have to explain what you would do in that situation or it could be
a scenario reasoning why you would be shooting from the situation the
dice have put you in.
Be sure to follow proper safety rules when handling any firearm,
We will not be held liable for any misuse.